(no subject)
ABOUT
Despite being the grandchild of a valkyrie, Yrsa's only dipped briefly into Kaldheim, instead having been born on Ravnica to a member of the Procurement Assemblage, a misfit organization of criminally-inclined interdimensional travelers. Their early years were spent emulating a disinterested mother and desperately trying to prove they could do more than stand lookout during a job. Becoming a full-fledged member of the crew was all Yrsa ever aspired to and once it happened, life was pretty dang good, hopping between realms and having 'cool adventures' to boast about later on, even if they weren't particularly heroic. (It sure beat hanging around the Undercity.)
All of that changed when a routine plunder mission to Zendikar went south when the locals fought back. It left Yrsa stranded, alone, and difficult to locate in an everchanging realm. For the past couple years they've been taking ruin diving jobs from a local in order to get by and it's nothing short of a miracle that they aren't dead yet. When the Strixhaven letter unexpectedly arrived (a joke, right?), Yrsa didn't hesitate at the chance to finally get back to civilization, even if it did mean attending college.
All of that changed when a routine plunder mission to Zendikar went south when the locals fought back. It left Yrsa stranded, alone, and difficult to locate in an everchanging realm. For the past couple years they've been taking ruin diving jobs from a local in order to get by and it's nothing short of a miracle that they aren't dead yet. When the Strixhaven letter unexpectedly arrived (a joke, right?), Yrsa didn't hesitate at the chance to finally get back to civilization, even if it did mean attending college.
personality
+
resilient . playful . loyal (once won) . curious . self-assured . empathetic
=
independent . indulgent . adventurous . not academically inclined . no long term plans
β
impulsive . reckless . irresponsible . fists first problem solver . cocky . mistrustful . not remotely graceful
appearance
Whether or not it's the light of Starnheim, Yrsa's eyes glow softly in the darkness and their hair doesn't lose its lustre no matter how long its been since the last time they bathed. There's also a cockiness to the way they carry themself, as if they don't actually believe death can touch them. Their skin is peppered with various scars - some forgotten piercings, some trophies from past jobs and plenty from yet another clumsy escape from death on Zendikar.
Prior to coming to Strixhaven, Yrsa dressed in a post-apocolyptic viking fusion of Ravnican and Kaldheim fashion regardless of what realm they were in, making it easy for more savvy folks to spot them as an interdimensional traveler (and not just a crazy person). They still often plait their hair in complex fashions.
Prior to coming to Strixhaven, Yrsa dressed in a post-apocolyptic viking fusion of Ravnican and Kaldheim fashion regardless of what realm they were in, making it easy for more savvy folks to spot them as an interdimensional traveler (and not just a crazy person). They still often plait their hair in complex fashions.
abilities
extra notes
π» The Procurement Assemblage: Not an actual Ravnican guild, just a band of low-level criminals using a tongue-in-cheek name for their crew. Unofficially sponsored by Izzet League families to plunder resources or seek out artifacts for use in their research. Often picked up side jobs for New Capenna families. Raiders, smugglers, plunderers. If you need something moved across realms, they'll do it for a price. Members include: Sidrifa Eggjold, an Aasimar warrior/raider from Kaldheim. Ex-Members include: Yrsa Eggjold. π©
π» Definitely never had to be rescued by their mother on jobs growing up.
π» Struck up an unlikely friendship with Helmine Blackwater over years of crossing paths trading stories of their 'cool adventures' for actually cool inventions while the adults talked shady business. (Yrsa thinks Helmine is the smartest person ever, unfortunately.)
π» Extensively took advantage of their phone a (dead) friend magic to actually find anything and survive in Zendikar's ruins. Look, they were never the brains of the crew.
π» Has apet rat companion creatively named Rat that they befriended while on Zendikar. It was lonely there, okay. :(
π» Despite regular communication with the dead, is squeamish about corpses and bones - humanoid or otherwise.
π» Definitely never had to be rescued by their mother on jobs growing up.
π» Struck up an unlikely friendship with Helmine Blackwater over years of crossing paths trading stories of their 'cool adventures' for actually cool inventions while the adults talked shady business. (Yrsa thinks Helmine is the smartest person ever, unfortunately.)
π» Extensively took advantage of their phone a (dead) friend magic to actually find anything and survive in Zendikar's ruins. Look, they were never the brains of the crew.
π» Has a
π» Despite regular communication with the dead, is squeamish about corpses and bones - humanoid or otherwise.